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How to set up a circularly polarized light source

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I'm going to set up a circularly polarized light source in the 2-d model. Now I'm using the boundary condition of the port, but I don't know how to set it.So I hope to get your help


1 Reply Last Post Jul 18, 2019, 11:36 p.m. EDT
Robert Koslover Certified Consultant

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Posted: 5 years ago Jul 18, 2019, 11:36 p.m. EDT
Updated: 5 years ago Jul 18, 2019, 11:36 p.m. EDT

I understand circular polarization in 3D, but I'm not sure what it would mean physically in a 2D model. I suggest that you post a picture of your geometry, perhaps with a label and arrow showing the surface on which you would like to specify a circularly-polarized light source, and perhaps also show which direction you would like that source to radiate, if it isn't obvious from the geometry.

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Scientific Applications & Research Associates (SARA) Inc.
www.comsol.com/partners-consultants/certified-consultants/sara
I understand circular polarization in 3D, but I'm not sure what it would mean physically in a 2D model. I suggest that you post a picture of your geometry, perhaps with a label and arrow showing the surface on which you would like to specify a circularly-polarized light source, and perhaps also show which direction you would like that source to radiate, if it isn't obvious from the geometry.

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